Makerspace is a place where people come together to use and learn to use materials and develop creative projects, it has the potential to revolutionise the way we approach teaching and learning (Kurti, Kurti & Fleming 2014). Makerspace in education is built upon the pedagogy principals of constructionism, students learn through hands on play andContinue reading “Makerspaces In Education”
Author Archives: christinahatchman
Game Based Learning
Game – based learning broadly refers to elements derived from video games design, developed in a variety of contexts to support teaching and learning. Games engage students in topics and ideas through interactions and simulation (graphics, animation and audio) that provides an engaging learning experiences for students of all ages and motivation within the classroom.Continue reading “Game Based Learning”
Virtual Reality
Virtual Reality (VR) presents information in a 3-dimensional (3D) form to allow the participate to view the world from inside the world with the ability to interact with the information or world. VR artificially creates a sensory experience, such as light, touch, hearing and smell. The main challenge of VR is tricking the human brainContinue reading “Virtual Reality”
Augmented Reality
Augmented Reality (AR), is the bridging of virtual and real worlds, creating a reality that is enhanced and augmented. AR is a technology that overlays interactive digital elements for example images, video clips and animations into real world environments. AR provides exciting possibilities for teaching and learning. The coexistence of virtual objects and real-life environmentsContinue reading “Augmented Reality”
WeDo 2.0 LEGO Robotics
In the last decade robotics has become a valuable tool to educators in developing cognitive and social skills for students of all ages. It has been used in the support of learning not only in science and technology but throughout all KLAs (Alimisis. 2013). Constructivism and constructionism are the main teaching pedagogies behind educational robotics.Continue reading “WeDo 2.0 LEGO Robotics”
Week 3: 3D Printing
3D modelling and printers can bring almost any educational concept to life, while building practical skills such as problem-solving, creative coding and design. Once a novelty in many classrooms, 3D printers are flourishing as valuable classroom tools thanks to advanced technology and more products and programs geared toward K–12 education. How does 3D printing work? 3D printingContinue reading “Week 3: 3D Printing”
Week 2: QuiverVision
PRINT, COLOUR & PLAY QuiverVision is an augmented reality (AR) technology with a three-dimensional (3D) focus. The application supports both learning and fun in an interesting, creative way. Children of all ages have always loved colouring pictures where they can apply their own artistic vision, the QuiverVision application now brings the unique colouring creations toContinue reading “Week 2: QuiverVision”
Introduce Yourself (Example Post)
This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click theContinue reading “Introduce Yourself (Example Post)”